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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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pemmyz/js_lotus_threejs github
A browser-based retro arcade racing game inspired by the look and feel of classic Amiga-era racing games. Built with HTML, CSS, JavaScript and Three.js, it features low-poly 3D racing, configurable circuits and...
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JamHam04/morphos-3d-website github
A 3D interactive landing page example project using Three.js graphics rendering
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AROS-Lab/aros-kernel github
AROS Kernel — Hardware-aware agent runtime engine with supervisor tree, resource governor, JSON-RPC dispatch, and three-loop orchestration (Rust)
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A POV-Ray inspired scene featuring a Utah teapot in an Amiga setting.
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rondonjon/boing gitlab
A ThreeJS/WebGL port of the famous "Bouncing Ball" demo that was originally made on the Amiga
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Amiga 500 Boing Ball demo tribute. Single-file Three.js recreation with interactive controls for physics, materials, and visual effects.
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mangobanaani/blobvectors github
React + Three.js implementation of classic Amiga demoscene blobvectors effect with real-time audio reactivity and parametric mathematical formations
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apcro/Amiga-Demos github
Amiga source code for three issues of Defy, an Amiga disk magazine from 1994/1995 from the demo group Cydonia, and the source to Scrapbook, a slideshow mag coded for the demo group Sect.
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pemmyz/js_juggler_redux github
A retro-inspired real-time 3D juggling demo built with Three.js. The scene recreates an Amiga-style juggler with reflective balls, a blue retro sky, a green/gold checkerboard floor, CRT scanlines, pixelated...
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mesmotronic/three-mesmoscene github
A love letter to the 90s Atari ST & Amiga demoscene from Mesmotronic
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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Disassemble of thee system horror 89 Amiga Intro
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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MKupi/tally-86 github
Retro F-16 combat flight sim in the browser — Amiga-style flat-shaded 3D, TypeScript + Three.js, no backend.
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dooferorg/amiga-multiwb github
Setup scripts for multi-booting Amiga Workbenches 1.3,2.0, and 3.1
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gianlucarenzi/4IDEAdapter github
4 ATA/ATAPI IDE Interface for Commodore Amiga 1200 and Amiga 600 computers
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QSOLKCB/QNTOY github
Quantum Amiga 1200 — QNTOY v2: Self-Modulating Audio-Visual Entropy Simulator
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bstdoom/tagessieg github
Tracking App for Kick Off 2 results.
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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pemmyz/js_amigaball github
A browser-based physics sandbox inspired by the classic Amiga Boing Ball demo.