Open source projects 76 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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luque/gt4amiga github
A living, moldable model of the Amiga's custom hardware — and a platform for building interactive notebooks that teach it.
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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hellasleeper108/wirebench github
WIREBENCH 1.3 — Amiga Workbench wire desk. Public RSS. No Reuters/AP scrape.
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p1e85/amigapad github
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hellasleeper108/aminet github
AMINET 1.3 — Amiga Workbench software librarian. Official Aminet RSS. No binary mirror.
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68kPoker/CodeBase github
Code base - many Amiga code snippets
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code198x/commodore-amiga-dev github
Commodore Amiga development environment with vasm and amitools
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visti/EmilCV github
Personal CV site styled as an Amiga Workbench 3.1 desktop — typewriter terminal, pixel editor, AmigaBASIC interpreter, text adventure, and more.
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MED playroutines in ASM. Refactored, fixed and extended by KONEY 2021
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Mukkemann1972/retrotrax github
Mukkemann RetroTrax — Tracker-Plugin im ProTracker-Look mit C64-SID & Amiga-Sample-Sound (VST3 + Standalone, JUCE, GPL-3.0)
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kieranhj/paradroid90-jpo github
Reverse-engineering, replay and conversion of Jason Page's Amiga 'JPO' music driver from Paradroid 90 (1990) - to ProTracker MOD and BBC Micro SN76489 VGM
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Allows Amiga 600 accelerators to be tested in Amiga 500 motherboards. Removing the risk of damage to the Amiga 600.
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Xanxi-Amiga/MIDIKeys-Amiga github
Turn your Amiga keyboard into a MIDI keyboard using CAMD.
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salass00/filesysbox github
AmigaOS 3/AROS port of filesysbox.library
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SDL2 Image for 68k
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wasabinator/megaview github
Downloading image viewer for Commodore Amiga