Open source projects 49 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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luque/gt4amiga github
A living, moldable model of the Amiga's custom hardware — and a platform for building interactive notebooks that teach it.
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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BleuLlama/AmigaSchematics github
Schematics of various Commodore Amiga related items
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MED playroutines in ASM. Refactored, fixed and extended by KONEY 2021
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Amiga / Octamed sample converter
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Allows Amiga 600 accelerators to be tested in Amiga 500 motherboards. Removing the risk of damage to the Amiga 600.
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hitchhikr/zool2 github
A complete disassembly of the Amiga CD32 version of the game "Zool 2"
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wasabinator/megaview github
Downloading image viewer for Commodore Amiga
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wasabinator/megaview codeberg
Downloading image viewer for Commodore Amiga
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erikbakke/AmigaKeyboard github
Replacement keyboard with MX-compatible switches, for all Amigas except A600 and A1200.
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Fork of MilkyTracker for Amigas optimized for Vampire-equipped systems
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holstebroe/Paulascape github
Paulascape is a CLAP instrument plugin that loads a ProTracker MOD file and turns its samples into playable DAW instruments. It sounds like an Amiga 500, and its engine is based on pt2-clone.
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pulchart/cfd github
AmigaOS compactflash.device driver for CompactFlash cards in PCMCIA
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HenrykRichter/a1200okirtc gitlab
This project is a design of a real-time clock module for the Amiga 1200 clock port based on the OKI MSM6242.
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amigalisa/Amiga-SMD-500 github
An SMD verson of the great Amiga 500
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earok/BlitzBasicDemos github
Amiga Blitz Basic demos