Open source projects 50 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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rauls/amiga-protracker1.2e github
Amiga Custom Protracker Mod Music Editor that supports dual amiga playback synced with serial ports.
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vs-sr-dev/cd32-gamelist-doc github
Index of the Amiga CD32 / CDTV disc documentation: one repository per pressing, each with the full per-disc write-up, plus a link to the shared platform checklist they all feed into. Format archaeology only - no disc...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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hitchhikr/oktalyzer github
Reversing and improvements of the Amiga music tool Oktalyzer
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fuzzballb/skidmarks-native github
Native Windows engine for the 1993 Amiga game Skidmarks (needs your own copy of the game data)
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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Generate Music as wav Audio Files for Windows automaticly (and as mods for a Amiga Computer). .
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Ozzyboshi/rc github
Little top down car racing game for Classic Amiga computers inspired by Rally Cross DOS game
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Pat-McD/Amiga-DR-8Bit github
Technology demonstration examples of reprocessed Amiga audio.
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gameblabla/amigacd32_library github
Small library for the AmigaCD32 that works with VBCC/GCC and NDK13
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jotd666/baddudes github
port of BadDudes on amiga
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Vesuri/revs github
Amiga implementation of Revs+
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StaticByteX/ringtones github
StaticByteX 🔺 | 🔊 Retro ringtones & notification sounds | 💾 C64 • Amiga • DOS PC | 🎮 Games & demoscene vibes | 🔥 100% free – no limits
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radi7777/AmiSubsonic github
A beautiful Navidrome / Subsonic music player for the Amiga - covers, radio, lyrics, colours that follow the album art
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hitchhikr/zool2 github
A complete disassembly of the Amiga CD32 version of the game "Zool 2"
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sahouston/rmc_amigademo github
Old School Amiga Demo to celebrate the opening of the RMC Retro exhibition
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holstebroe/Paulascape github
Paulascape is a CLAP instrument plugin that loads a ProTracker MOD file and turns its samples into playable DAW instruments. It sounds like an Amiga 500, and its engine is based on pt2-clone.
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earok/BlitzBasicDemos github
Amiga Blitz Basic demos
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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Vesuri/slicksnslide github
Slicks'n'Slide for the Amiga