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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Amiga CD32 Akiko-CDROM communication sniffer (IF Command)
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earok/AkikoWolf github
Wolfenstein 3D port for Amiga CD32
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[Discontinued] This is my WIP set of tools, scripts, docker configuration and similar that makes amiga coder life a hell lot easier.
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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Ozzyboshi/VControlGUI github
Simple VControl graphical user interface Intuition friendly for Vampires Amiga Accellerators
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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Amiga AGA Core for MiSTer DE10-Standard
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sy2002/Minimig_MiSTerMEGA65 github
Minimig-AGA (MiSTer) RTL ported to Vivado/Xilinx for the MEGA65 Amiga 500 core (AExp). Downstream of MiSTer-devel/Minimig-AGA_MiSTer.
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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alfishe/amiga-bootcamp github
Knowledge about Amiga for software developers
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AegisX86/AmigaFetch github
Neofetch Program for the Commodore Amiga
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A modern, high-performance Nintendo Switch release of UAE4ALL2 HD, the Amiga emulator for OCS, ECS, and AGA chipsets.
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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AntonioDrusin/amiga_demo_019 github
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yanekk/my-amiga github
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litwr/xlife8-amiga github
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pixel00001000/suno-tribute github
An amiga style demo - tribute to Suno
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icoon/amiga codeberg
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Ian-McG-1970/amiga github