Open source projects 131 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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4489/4489_byteloader github
hardware byteloader for the commodore amiga
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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Recreated Big-Byte character sine scroll intro for the Amiga.
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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roger-wetzel/Ionah github
Ionah. A 256 byte intro for the Amiga 500 by Spreadpoint. Released at 68k Inside 2026.
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roger-wetzel/68kontakt github
68kontakt. A 256 bytes intro for your stock Amiga 500. Released at 68k Inside 2024.
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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dimakaju/AmigaBytekiller.NET github
Implementation of the bytekiller cruncher/decruncher in C# and .NET
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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Kreeblah/AmigaROMUtil github
A utility for splitting, merging, encrypting, decrypting, byte swapping/unswapping, and checksumming Amiga Kickstart ROMs with a database of known ROMs
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CopperlineHQ/retro32-term github
An Amiga ANSI terminal emulator for serial connections
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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TFHFony/c0man-Amiga github
Amiga 500 port of c0man - self-booting non-DOS floppy, ported by Claude & The File-Hunter of FONY
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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An intro for Amiga. Needs 1MB RAM
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zerkman/zpacker codeberg
very simple LZ77-based compression
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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wearetlu/wearetlu.github.io github
Website and Amiga Coder Archive
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haai/ramigaemuwgpu github
Rust Amiga Emulator with WGPU