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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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rcoenen/IFF-it-QuickLook github
macOS Quick Look, thumbnails, and Spotlight search for Amiga IFF/ILBM image files
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jotd666/bagman github
remake of the 1982 arcade game for Windows, NintendoDS and Amiga
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conradv5379/TicTacToe github
Amiga Game
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Vesuri/revs github
Amiga implementation of Revs+
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grahambates/uae-dap github
Debug Adapter Protocol for Amiga development with FS-UAE or WinUAE
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slaapliedje/c2p-68k github
Chunky-to-planar conversion for 68k bitplane machines (Atari ST/STE/TT, Amiga OCS/ECS/AGA) in portable C, with tests — and a writeup of what each optimisation was actually worth.
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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mschordan/agaconv github
AGAConv - a CDXL video converter for Commodore-Amiga computers
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phoyh/misc-asm-68k-amiga-ocs github
Miscellaneous Assembly programs on Motorola 68000 and Amiga's Original ChipSet
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A modern, high-performance Nintendo Switch release of UAE4ALL2 HD, the Amiga emulator for OCS, ECS, and AGA chipsets.
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apolkosnik/AP68040 github
A soft CPU core in Verilog that is like MC68040, includes a MMU and FPU.
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Vesuri/aloneinthedark github
Amiga version of Alone in the Dark
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CopperlineHQ/retro32-term github
An Amiga ANSI terminal emulator for serial connections
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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arananet/Vampire600 github
Core for the Vampire 600 Amiga accelerator project